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serverobject.h
Age
Commit message (
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Author
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-12-01
Add ServerActiveObject::removingFromEnvironment()
Perttu Ahola
2011-11-29
CraftItem rework and Lua interface
Kahrl
2011-11-29
Create framework for getting rid of global definitions of ↵
Perttu Ahola
node/tool/item/whatever types
2011-11-29
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-10-16
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs ↵
Perttu Ahola
setting
2011-10-15
Improve mobv2
Perttu Ahola
2011-07-30
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-06-26
reorganized a lot of stuff and modified mapgen and objects slightly while ↵
Perttu Ahola
doing it
2011-05-22
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-10
better support for old maps
Perttu Ahola
2011-04-10
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
new object system
Perttu Ahola
2011-04-08
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-03
Removed lua stuff
Perttu Ahola
2011-02-23
mainly work on object scripting api
Perttu Ahola
2011-02-21
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
Temporary commit; lots of test code and stuff
Perttu Ahola
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