Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-31 | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | |
2021-01-22 | Remove dead code (#10845) | rubenwardy | |
2021-01-02 | Add on_deactivate callback for luaentities (#10723) | hecks | |
2020-10-19 | Implement unloading of static_save=false objects according to existing docs ↵ | sfan5 | |
(#10485) | |||
2020-04-11 | Drop content_sao.{cpp,h} | Loic Blot | |
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation | |||
2020-04-11 | Move serveractiveobject & unitsao | Loic Blot | |
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files |