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path: root/src/server/serveractiveobject.h
AgeCommit message (Collapse)Author
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-01-22Remove dead code (#10845)rubenwardy
2021-01-02Add on_deactivate callback for luaentities (#10723)hecks
2020-10-19Implement unloading of static_save=false objects according to existing docs ↵sfan5
(#10485)
2020-04-11Drop content_sao.{cpp,h}Loic Blot
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11Move serveractiveobject & unitsaoLoic Blot
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files