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path: root/src/server/player_sao.cpp
AgeCommit message (Expand)Author
2023-03-07Dual wieldingLizzy Fleckenstein
2022-08-12Physics overrides: Move values to a common struct (#12591)SmallJoker
2022-07-14Move f1000 sanitizing to the places that still use this typesfan5
2022-06-11No damage effects on hp_max change (#11846)Lars Müller
2022-06-07Sanitize player position and speed server-side (#12396)sfan5
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-12Fix player HP desync between client and serversavilli
2021-08-28Remove redundant on_dieplayer callssavilli
2021-02-15Server-side authority for attached players (#10952)SmallJoker
2021-01-21Removed some obsolete code (#10562)Zughy
2021-01-11Implement on_rightclickplayer callback (#10775)JDiaz
2021-01-02Add on_deactivate callback for luaentities (#10723)hecks
2020-11-12PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker
2020-10-19Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan5
2020-10-04Add First Person Attachments (#10360)Jordan Snelling
2020-10-01(se)SerializeString: Include max length in the nameSmallJoker
2020-09-26Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein
2020-06-04Move shared parameters sending to UnitSAO (#9968)SmallJoker
2020-05-29Clean up CAO nametag handling and remove deprecated AO_CMDsfan5
2020-05-27Value copy / allocation optimizations mostly in server, SAO and serialize codesfan5
2020-05-05Server: Improve some log messages (#9820)sfan5
2020-04-11Move PlayerSAO to dedicated filesLoic Blot