aboutsummaryrefslogtreecommitdiff
path: root/src/server.h
AgeCommit message (Collapse)Author
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-15Fix and improve Server's privilege get/settersPerttu Ahola
2012-03-15Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola
2012-03-11Proper handling of failing to bind server socketPerttu Ahola
2012-03-11command-line/world game selectionPerttu Ahola
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10Initial directory structure reworkPerttu Ahola
2012-02-28Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl
IACTION_CRAFT inventory action.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-12-11Add minetest.get_modpath(modname)Perttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Don't send objects or map data before definitions have been sentPerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola
raise protocol version number by one (because it is not compatible at all anymore)
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Fix processing of the default_password setting. It is now actually used as ↵Kahrl
the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Node definition namesPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Scripting WIPPerttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-16When granting or revoking privileges, notify the target player tooPerttu Ahola
2011-10-15Handle death and respawn betterPerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-08-12Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola
2011-08-12added ipban supportConstantin Wenger
commands: /#ipban <nick> /#ipunban <ip>
2011-08-11Notify other players of wielded item changeGiuseppe Bilotta
2011-07-30fix to the formerPerttu Ahola
2011-07-30Server configuration is now written when "/#setting whatever = whatever" is ↵Perttu Ahola
issued.
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-06-25moved map generator to separate source filesPerttu Ahola
2011-05-31Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola
while no players are near it.
2011-05-31Reduced the CPU usage of the sent block selector algorithmPerttu Ahola
2011-05-29hopefully fixed the privilege problemsPerttu Ahola
--HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
2011-05-29player passwords and privileges in world/auth.txtPerttu Ahola
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-05-20Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks