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path: root/src/server.h
AgeCommit message (Expand)Author
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-29Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola
2012-03-28Add minetest.is_singleplayer()Perttu Ahola
2012-03-25Texture cache -> Media cache WIPPerttu Ahola
2012-03-24Lua API for playing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24celeron55's sound system initial frameworkPerttu Ahola
2012-03-19Rework directory structurePerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-15Fix and improve Server's privilege get/settersPerttu Ahola
2012-03-15Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola
2012-03-11Proper handling of failing to bind server socketPerttu Ahola
2012-03-11command-line/world game selectionPerttu Ahola
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10Initial directory structure reworkPerttu Ahola
2012-02-28Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-12-11Add minetest.get_modpath(modname)Perttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Don't send objects or map data before definitions have been sentPerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Fix processing of the default_password setting. It is now actually used as th...Kahrl
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-16When granting or revoking privileges, notify the target player tooPerttu Ahola
2011-10-15Handle death and respawn betterPerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-08-12Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola
2011-08-12added ipban supportConstantin Wenger
2011-08-11Notify other players of wielded item changeGiuseppe Bilotta
2011-07-30fix to the formerPerttu Ahola
2011-07-30Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola