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AgeCommit message (Collapse)Author
2013-08-08Don't freak out when a client sends multiple TOSERVER_INIT packets; also log ↵Perttu Ahola
one thing more.
2013-08-06Clean up server's log messages and give a better error to client when its ↵Perttu Ahola
player is in use
2013-08-04Add texture pack selection to main menuNovatux
2013-08-04Fix server getting completely choked up on even a little of DoSPerttu Ahola
* If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer
2013-08-04Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola
2013-08-03Fix anticheatPerttu Ahola
2013-08-02Weather backward compatibilityproller
2013-07-27Dont announce server in singleplayerproller
2013-07-24Cosmetic player info changesproller
2013-07-20Add set_breath and get_breath to lua API.RealBadAngel
2013-07-13Masterserver mods announse, ipv6, better curl errorsproller
2013-07-12Disallow the name 'singleplayer' in a multiplayer serverPilzAdam
2013-06-27Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr
2013-06-23Math mapgen fix, ip show on connect, pathfinder segfault fixproller
2013-06-23Add support for IPv6proller
Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
2013-06-16Tweak IDropAction restriction handling in server.cppKahrl
2013-05-26Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-19Dont load mods that have no entry in world.mtPilzAdam
2013-05-10Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen
2013-05-03Optional dependencies and properly handle mod name conflicts againKahrl
2013-05-03Server: force block send of pointed_pos_under after predicted node placeKahrl
2013-04-25Generalize hud_builtin_enable into hud_set_flagskwolekr
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-23Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja
minetest.chat_send_player()
2013-04-23Added offset support for HUD itemsDiego Martínez
2013-04-23Added support for alignment in HUD itemsDiego Martínez
2013-04-21Fix findSpawnPos()kwolekr
2013-04-18Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr
2013-04-18Lua HUDJonathon Anderson
2013-04-09fix various memory leakssapier
2013-04-07Add Mapgen V7, reorganize biomeskwolekr
2013-03-30Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller
2013-03-29New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam
2013-03-24Add Ore infrastructure and l_register_ore()kwolekr
2013-03-23Allow spawning particles from the server, from luaJeija
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
2013-03-21Support game-specific minetest.confPerttu Ahola
2013-03-21Common mods supportPerttu Ahola
Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-26Fix most warnings, re-fix MSVC compile errorkwolekr
2013-02-25Merge pull request #482 from proller/liquidkwolekr
finite liquid
2013-02-25Add multi-Emerge thread supportkwolekr
2013-02-25Add emerge.cpp, initial EmergeThread changeskwolekr
- Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-24new adjustable finite liquidproller
2013-02-22new auto masterserverproller
2013-02-20Print missing mod dependencies on server startJürgen Doser
i.e., not only the mod with missing dependencies, but also the missing dependencies itself. (This already used to be the case before the mod selection gui was added) Also, mods with unsatisfied dependencies are no longer reported as mods that could not be found.
2013-02-14Improved Player PhysicsMirceaKitsune
2013-01-23Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr