| Age | Commit message (Collapse) | Author |
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and make the server enforce it
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This one contains these changes from main c55:
* Adds a function to check if there is room for a specific item
* Using that, you can now pick up rats if you have a full inventory and a not full rat stack
* Furnace would cook only 1 item if that item used the last available result slot, now it will continue
* Furnace will say it's overloaded
* Furnace won't wait until the next step to start on the next item
- This caused small fuels to cook slower than meant to
- Also caused furnaces to say they were out of fuel after finishing the last fuel item
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from their inventory
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-- TOCLIENT_OBJECTDATA: peer ID field is missing
-- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
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See explanation in http://2pktfkt.de/irc/minetest-delta/2011-08-22.html
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No need to make the server command syntax more complicated than
necessary. If the need ever arise, we'll find some other way to
distinguish the client commands. Also, the /# syntax is deprecated and
will be made obsolete in time.
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commands:
/#ipban <nick>
/#ipunban <ip>
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This is done with the new TOSERVER_PLAYERITEM message, that informs the
server on the index of the wielded item.
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connecting the first time.
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at all.
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trashed anymore), fixed mese pick speed, added some forgotten stuff
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issued.
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(not saved to config file yet)
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in the inventory already anyway)
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mapgen bugs
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when block has been unloaded
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doing it
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(import from temporary git repo)
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stuff from material.cpp to content_mapnode.{h,cpp}
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while no players are near it.
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