aboutsummaryrefslogtreecommitdiff
path: root/src/server.cpp
AgeCommit message (Collapse)Author
2011-11-29Use log_deregister_thread in EmergeThreadPerttu Ahola
2011-11-29Fix mod dependency sortPerttu Ahola
2011-11-29Warn about unsatisfied dependenciesPerttu Ahola
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Sort mods by dependencies defined by modpath/depends.txt in each mod (not ↵Perttu Ahola
mandatory)
2011-11-29Fix and tune player movement checks (make them very loose)Perttu Ahola
2011-11-29Add IDropAction and related stuffKahrl
2011-11-29Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola
current generator because of small generator chunk size (a single MapBlock))
2011-11-29Add on_generated hookPerttu Ahola
2011-11-29Improve player movement speed checkingPerttu Ahola
2011-11-29Player movement speed and node access distance checkingPerttu Ahola
2011-11-29on_newplayer and on_respawnplayer callbacksPerttu Ahola
2011-11-29Remove give_initial_stuffPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl
(except in test.cpp)
2011-11-29builtin.luaPerttu Ahola
2011-11-29Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola
2011-11-29Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola
2011-11-29Make map generator more responsivePerttu Ahola
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola
2011-11-29Set block modified flag when node metadata inventory is modifiedPerttu Ahola
2011-11-29Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola
2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola
staticdata interface to Lua
2011-11-29Node place/dig Lua callbacksPerttu Ahola
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Node definition namesPerttu Ahola
2011-11-29Cut down content transfer verbosityPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Modify mod and texture directory hierarchiesPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29random scripting work-in-progressPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola
still works
2011-11-13Better spawn position finding and checkingPerttu Ahola
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl
the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-19Fix and tune block sendingPerttu Ahola