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path: root/src/server.cpp
AgeCommit message (Collapse)Author
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03Removed lua stuffPerttu Ahola
2011-04-03Revert mapgen to best working version (2)Perttu Ahola
2011-04-02tuned water texture and removed two debug prints from serverPerttu Ahola
2011-04-02Mapgen is better now. Not a lot, but a bit!Perttu Ahola
2011-03-02mapgen work-in-progressPerttu Ahola
2011-03-01mapgen tweakingPerttu Ahola
2011-02-28fixed server sending wrong position of node removalPerttu Ahola
2011-02-28added trees (very glitchy) and changed grass texturePerttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-23updated scripting api a bitPerttu Ahola
--HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-21preliminary lua scripting framework for objectsPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-18random code cleaning, shouldn't affect anythingPerttu Ahola
2011-02-15Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola
2011-02-15server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola
inside MAP_GENERATION_LIMIT
2011-02-14New way of determining the outcome of diggingPerttu Ahola
2011-02-14players to not be saved when map saving is disabled (due to some error)Perttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-02-06mapgen tweakingPerttu Ahola
2011-02-05mapgen stuffPerttu Ahola
2011-02-02some tweakingPerttu Ahola
2011-02-01end-of-day.Perttu Ahola
2011-02-01one line of cleaning server codePerttu Ahola
2011-02-01This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola
loading player position from disk because map is regenerated always.
2011-02-01partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola
pretty random)
2011-01-30map generation framework under development... not quite operational at this ↵Perttu Ahola
point.
2011-01-28Now texture handling is fast. Also now players are saved on disk.Perttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-25Fixed a bug of server not reloading unloaded blocks when player builds or ↵Perttu Ahola
digs on them.
2011-01-24Faster lighting at map generation timePerttu Ahola
2011-01-24small fixes here and therePerttu Ahola
2011-01-23OMG! Main Menu!Perttu Ahola
2011-01-18now it works!Perttu Ahola
2011-01-18tinkeringPerttu Ahola
2011-01-18fixed erroneus handling of many players with no peer existing at same timePerttu Ahola
2011-01-17minecraft-style water done (but no texture animation or sound)Perttu Ahola
2011-01-17old water removed, some fixes here and therePerttu Ahola
2011-01-17fine-tuning of map generator and server and stuff.Perttu Ahola
2011-01-16Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola
2011-01-15generate-time lighting optimizationPerttu Ahola
2011-01-15Players are left on server while server is running. No passwords yet.Perttu Ahola
2011-01-15tweaking around, including mapgen, player speed in water, settingsPerttu Ahola
2010-12-29A bit longer day and a bit shorter night. Client-side.Perttu Ahola
2010-12-27better debug output in segfaults and stack overflows in windowsPerttu Ahola
2010-12-25better cavesPerttu Ahola
2010-12-25tinkering aroundPerttu Ahola
2010-12-25some tinkering aroundPerttu Ahola