Age | Commit message (Collapse) | Author |
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Also add NodeResolver callbacks on the client
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Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
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Before:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning}
After:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning}
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Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
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Fix android makefile to provide a correct dummy githash if detection fails
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affected client
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Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
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Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
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Add log entry for peer timeout
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Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
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