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2018-12-04Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker
Includes newer style changes and fixes by est31 Improve the block position de-serialization Add type NodeMetadataMap
2018-12-04Fix uninitialized variable peer_idLoïc Blot
Reported by GCC ``` minetest/src/server.cpp:996:42: warning: ‘peer_id’ may be used uninitialized in this function [-Wmaybe-uninitialized] errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl; ```
2018-11-28Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-12Fix get_server_status() segfault due to uninitialized m_envrubenwardy
Fixes #7857
2018-10-10 Add core.remove_detached_inventory (#7684)SmallJoker
Breaks backwards compatibility for good Bump protocol version
2018-09-08Particles: Make collision with objects optional (#7682)Paramat
Also set it to false for node dig particles, as they are often created and high in number. Improve particle documentation.
2018-08-16Check node updates whether the blocks are known (#7568)SmallJoker
* Remove unused ignore_id
2018-07-28Log server shutdown using actionstream (#7589)ClobberXD
2018-07-01Make the server status message customizable (#7357)SmallJoker
Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
2018-06-26Rename CSM flavours to restrictionsSmallJoker
& Satisfy LINT
2018-06-15Remove Server::m_ignore_map_edit_events (noop)Loic Blot
2018-06-13Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot
* Server: move shutdown parts to a specific shutdown state object
2018-06-11Fix the /shutdown command (#7431)SmallJoker
2018-05-12Run detach callbacks on player leaveSmallJoker
Correct docs regarding non-nil detaching children
2018-05-05Fix builtin inventory list crash when size = 0 (#7297)SmallJoker
2018-04-30Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker
* Allow right-clicking on attached LuaEntities
2018-04-23Move ASCII art to std::cerr, to remove it from logsrubenwardy
2018-04-19Add online content repositoryrubenwardy
Replaces mods and texture pack tabs with a single content tab
2018-04-04Fix 5 issues reported by PVS studioLoic Blot
* src/sky.cpp 146 warn V519 The 'suncolor_f.r' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 142, 146. * src/sky.cpp 147 warn V519 The 'suncolor_f.g' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 143, 147. * src/sky.cpp 148 warn V519 The 'suncolor_f.b' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 144, 148. * src/threading/thread.cpp 63 err V730 Not all members of a class are initialized inside the constructor. Consider inspecting: m_thread_obj. * src/server.cpp 3243 err V595 The 'log' pointer was utilized before it was verified against nullptr. Check lines: 3243, 3258.
2018-03-30Client eventmanager refactor (#7179)Loïc Blot
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
2018-03-28Add reasons to on_dieplayer and on_hpchangeAndrew Ward
2018-03-28Add formspec theming using prepended stringsAndrew Ward
2018-03-21Minetest ASCII art: Move from actionstream to rawstreamparamat
2018-03-16Drop Server::m_enable_rollback_recording it's only used in server constructorLoic Blot
2018-03-16ServerEnvironment::loadDefaultMeta: Loading default meta is only possible ↵Loic Blot
for ServerEnv itself
2018-03-16Forgot to remove obsolete Server::m_modsLoic Blot
2018-03-16Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-09Drop less performant Server::setBlockNotSent for ↵Loic Blot
ClientInterface::markBlockposAsNotSent
2018-03-08Cleanup & bugfixLoic Blot
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot
Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08Cleanup: drop Server::hudGetHotbarImage()Loic Blot
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot
Call directly accessible RemotePlayer::getHotbarItemcount() from server api
2018-02-18Mitigate formspec exploits by verifying that the formspec was shown to the ↵red-001
user by the server. (#6878) This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
2018-01-16Load a texturepack from the 'textures' subfolder of a gamered-001
2017-12-03Shut down mapgen threads before other shutdown tasks (#6689)raymoo
Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called.
2017-11-17Load files from subfolders in texturepacksnumber Zero
Updated and rebased version of a PR by red-001
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around
2017-09-30Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot
* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
2017-09-28Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot
bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address
2017-09-27Fix some forgotten u16 -> session_t in ad7daf7b52348e1b71aa803be10de5b2134cba11Loic Blot
2017-09-27Add session_t typedef + remove unused functions (#6470)Loïc Blot
* Add session_t typedef + remove unused functions u16 peer_id is used everywhere, to be more consistent and permit some evolutions on this type in the future (i'm working on a PoC), uniformize u16 peer_id to SessionId peer_id
2017-09-26Implement mod communication channels (#6351)Loïc Blot
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
2017-09-15Customizeable max breath for players (#6411)SmallJoker
* Customizeable maximal breath for players
2017-09-12Network: Remove large parts of deprecated legacy code (#6404)SmallJoker
Also remove the setting 'send_pre_v25_init' Keep old enum entries for obsolete commands
2017-09-09Server: Calculate maximal total block sends dynamically (#6393)SmallJoker
The block sends per client is 1/2 when reaching the maximal player count.
2017-08-30Remove DSTACK support (#6346)Loïc Blot
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
2017-08-29Network proto handlers/container fixes (#6334)Loïc Blot
* Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container
2017-08-24Add clientside translations.Ekdohibs
2017-08-24Network cleanup (#6302)Loïc Blot
* Cleanup network headers * Move peerhandler to a specific header to reduce compilation times * Move socket.cpp/h to network folder * More work * Network code cleanups * Move socket.{cpp,h} to network folder * Move Address object to network/address.{cpp,h} * Move network exceptions to network/networkexceptions.h * Client: use unique_ptr for Connection * Server/ClientIface: use shared_ptr for Connection * Format fixes * Remove socket.cpp socket.h from clang-format whitelist * Also fix NetworkPacket code style & make it under clang-format