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2012-03-13World creation button and dialog and functionalityPerttu Ahola
2012-03-11Proper handling of failing to bind server socketPerttu Ahola
2012-03-11Mention world location at server startup at action levelPerttu Ahola
2012-03-11world.mt creationPerttu Ahola
2012-03-11command-line/world game selectionPerttu Ahola
2012-03-11Prettify --help outputPerttu Ahola
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10Tidy up server log output a bitPerttu Ahola
2012-03-10Add and tidy up some Server log output for declined connectionsPerttu Ahola
2012-03-10Fix addon and configuration file pathsPerttu Ahola
2012-03-10Initial directory structure reworkPerttu Ahola
2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-03-07Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola
2012-03-07Add dedicated_server_step settingPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl
IACTION_CRAFT inventory action.
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-06Implement minetest.register_on_dieplayer()Perttu Ahola
2012-01-04Add missing checks to texture cachingPerttu Ahola
2012-01-02Use free rather than delete for malloc'd memoryPerttu Ahola
2012-01-02Fix server sending stuff before textures have been sentPerttu Ahola
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2012-01-01Fix segfault when generating stuff on world boundariesPerttu Ahola
2011-12-11Add minetest.get_modpath(modname)Perttu Ahola
2011-12-04Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola
2011-12-04Fix player not dying when beated to death by other playerPerttu Ahola
2011-12-04Fix getting two old-style minerals per digged nodePerttu Ahola
2011-12-03Do not broadcast an empty chat message when someone tries to log in with the ↵Kahrl
wrong password
2011-12-03Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola
2011-12-03Properly handle mod name conflictsPerttu Ahola
2011-12-03Better mod loading error handlingPerttu Ahola
2011-12-03Add world/mods to mod search pathPerttu Ahola
2011-12-03Enforced mod global naming convention and better error reportingPerttu Ahola
2011-12-02Fix script error reporting a bitPerttu Ahola
2011-12-02Fix ActiveObject creation for fast player respawnsPerttu Ahola
2011-12-02Fix sending of player hp (was sent all the time)Perttu Ahola
2011-12-02Script-defined creative inventoryPerttu Ahola
2011-12-02Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola
2011-12-02Don't send objects or map data before definitions have been sentPerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola
raise protocol version number by one (because it is not compatible at all anymore)
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Fix processing of the default_password setting. It is now actually used as ↵Kahrl
the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
2011-11-30Reworked the inventory move handling code, hopefully fixed more problems ↵Perttu Ahola
than caused