Age | Commit message (Collapse) | Author |
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old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
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one thing more.
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player is in use
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* If client count is unbearable, immediately delete denied clients
* Re-prioritize the checking order of things about incoming clients
* Remove a huge CPU-wasting exception in ReliablePacketBuffer
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Two new configuration options are added:
- "enable_ipv6" to enable/disable the overall use of IPv6
- "ipv6_server" to enable/disable the use of IPv6 sockets when running
a server (when "enable_ipv6" is enabled)
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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minetest.chat_send_player()
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Spawn single particles or make use of ParticleSpawner for many randomly spawned particles.
Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner.
Increase Protocol Version to 17.
Conflicts:
src/clientserver.h
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Implement "common mods", includeable from
{$user,$share}/games/common/$modname
by using the game.conf setting
common_mods = $modname,$modname2,...
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