aboutsummaryrefslogtreecommitdiff
path: root/src/server.cpp
AgeCommit message (Collapse)Author
2014-08-22Fix to to too two timessapier
2014-08-22Add player name length checkssapier
2014-08-22Fix "ghost" blocks if block update is "on wire" while player digs nodessapier
2014-08-21Don't call a player event without having player to do a event forsapier
2014-07-16Fix error handling on inconsistent client ready messagesapier
Fix android makefile to provide a correct dummy githash if detection fails
2014-06-30Fix serverlist code style, const-correctness, and typesShadowNinja
2014-06-29Don't spam server console on player/playersao error but just drop the ↵sapier
affected client
2014-06-29Add formspec api versioningsapier
2014-06-28Add prefixes to enum values and fix style issueskwolekr
2014-06-23Only keep players loaded while they're connectedShadowNinja
2014-06-22Fix uncought deserialization error on receiving datasapier
2014-06-21Fix server assert in case of invalid message from client, just kick that client.sapier
2014-05-31Small cleanup of hud add/remove codesapier
2014-05-20Add joining player to printed player listsapier
2014-05-11Fix old client showing duplicated health bar on new serversapier
Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
2014-05-11Fix possible deadlock in error conditionssapier
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-05-07Fix heart + bubble bar size on different texture packssapier
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
2014-04-21Add missing ip address to player join log entrysapier
2014-04-19Reduce log level for incoming crap packetssapier
Add log entry for peer timeout
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-04-10Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl
2014-04-09Add support for named threads (atm linux only)sapier
2014-04-08Cleanup client init states by bumping protocol versionsapier
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
2014-03-12Pass arguments by referenceSelat
2014-02-27Remove "Server -!- " prefix from player messagesShadowNinja
2014-02-15Add minetest.set_noiseparam_defaults() Lua APIkwolekr
2014-02-12Fix possible missing unlock of env_locksapier
2014-02-09ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr
2014-02-05Add the option to bind to a specific addressShadowNinja
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-02Add additional check to avoid broadcasting private messages in error conditionssapier
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵Perttu Ahola
brightness
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola
2014-01-31Add propper client initializationsapier
-add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code
2014-01-26New HUD element - waypoint.RealBadAngel
2014-01-26Fix use of previously deallocated EmergeManagerkwolekr
2014-01-23Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja
2014-01-13Allow vertical axis particle rotation constraintkhonkhortisan
Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
2014-01-10Fixed minetest reliable udp implementation (compatible to old clients)sapier
2014-01-06Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ↵ShadowNinja
settings" The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example
2014-01-07Send long announce as POST, show OS in useragentproller
Add lag reporting to masterserver (average dtime) StyledWriter -> FastWriter in masterserver announce
2013-12-30Initialize world before creating BanManager and RollbackManagerShadowNinja
2013-12-15Replace SimpleThread by JThread now implementing same featuressapier
2013-12-14Update mapgen params in ServerMap after Mapgen initkwolekr
2013-12-13Rewrite client media download and support hash-based remote downloadKahrl
Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
2013-12-12Add 'on_prejoinplayer' callbackkaeza
2013-12-05Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber