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2011-11-29Add on_generated hookPerttu Ahola
2011-11-29Improve player movement speed checkingPerttu Ahola
2011-11-29Player movement speed and node access distance checkingPerttu Ahola
2011-11-29on_newplayer and on_respawnplayer callbacksPerttu Ahola
2011-11-29Remove give_initial_stuffPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl
(except in test.cpp)
2011-11-29builtin.luaPerttu Ahola
2011-11-29Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola
2011-11-29Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola
2011-11-29Make map generator more responsivePerttu Ahola
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola
2011-11-29Set block modified flag when node metadata inventory is modifiedPerttu Ahola
2011-11-29Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola
2011-11-29Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola
saving block
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola
staticdata interface to Lua
2011-11-29Node place/dig Lua callbacksPerttu Ahola
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Node definition namesPerttu Ahola
2011-11-29Cut down content transfer verbosityPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Modify mod and texture directory hierarchiesPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29random scripting work-in-progressPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola
still works
2011-11-13Better spawn position finding and checkingPerttu Ahola
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl
the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-19Fix and tune block sendingPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-16Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola
2011-10-16Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola
2011-10-16When granting or revoking privileges, notify the target player tooPerttu Ahola
2011-10-16When player times out, log the action as a timeout rather than regular quittingPerttu Ahola
2011-10-16Check NULL pointer properly in some new code trying to log new stuffPerttu Ahola
2011-10-16Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola
from server as introduced in a previous switch-to-logging commit
2011-10-16Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola
--info-on-stderr to enable crap.