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path: root/src/scriptapi.cpp
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2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-09-09Fix ObjectRef:punch()Perttu Ahola
2012-09-07Add liquid_renewable property.Ilya Zhuravlev
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-08-12Add ban management routines to Lua APIMatthew I
Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name)
2012-08-12Extend Lua API in order to implement chat commandsMatthew I
minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects()
2012-08-12Allow digging of unknown nodesMatthew I
This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
2012-07-27Handle max<min in LuaPseudoRandom::l_next()Perttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-25Improve inventory callbacks a bitPerttu Ahola
2012-07-25Remove special handling of creative modePerttu Ahola
2012-07-25Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola
2012-07-23Implement node timersdarkrose
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-22Add minetest.get_modnames() to Lua APIMatthew I
2012-07-21Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola
2012-07-21Check for table type when reading groups from Luadarkrose
2012-07-21Add minetest.get_craft_recipe()darkrose
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-19Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-16Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-10Node placement client-side predictionPerttu Ahola
2012-06-06Allow replacements in cooking and fuel recipesKahrl
2012-06-05Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola
after_destruct for quick skipping when a node does not have them
2012-06-05place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-03Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose
empty in minimal game
2012-06-03Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola
a string to aid better inter-object compatibility of code that assumes objects to be players
2012-06-03minetest.get_craft_resultPerttu Ahola
2012-06-03NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola
2012-06-03on_metadata_inventory_{move,offer,take}Perttu Ahola
2012-06-03Implement sign using form field protocolPerttu Ahola
2012-06-03Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola
2012-06-03Strip unneeded variables from NodeMetadatadarkrose
2012-06-03WIP node metadata, node timersKahrl
2012-04-08EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola
2012-04-07PerlinNoise for Lua.Sergey Gilfanov
2012-04-06Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola
2012-04-04Remove debug outputPerttu Ahola
2012-04-04Fix dropped nodeitem visualsPerttu Ahola
2012-04-01Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola
compatibility
2012-04-01Remplement and improve /setting in Lua, now called /setPerttu Ahola
2012-04-01Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-31initial_properties field in entity definitionPerttu Ahola
2012-03-30Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola
names, 2) minetest.register_authentication_handler()