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path: root/src/scriptapi.cpp
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2011-12-01Player-is-SAO WIPPerttu Ahola
2011-11-30ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola
ObjectRef:inventory_get_list
2011-11-30Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola
2011-11-30Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola
getacceleration visible in API
2011-11-29Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola
also sort out the scripts a bit
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Add NULL terminations to EnumString definitionsPerttu Ahola
2011-11-29GenericNodeMetadata and an example furnacePerttu Ahola
2011-11-29Initial NodeMetaRef stuffPerttu Ahola
2011-11-29Lua interface for ActiveBlockModifierPerttu Ahola
2011-11-29Remove creation of builtin.lua defined minetest.registered_* tables in CPerttu Ahola
2011-11-29For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola
2011-11-29Implement callback registration in Lua instead of CPerttu Ahola
2011-11-29Add chat message callback and send functionsPerttu Ahola
2011-11-29Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola
2011-11-29Add on_generated hookPerttu Ahola
2011-11-29Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola
2011-11-29Exception handling in Lua setting getPerttu Ahola
2011-11-29Lua setting getterPerttu Ahola
2011-11-29remove get_nodedefPerttu Ahola
2011-11-29on_newplayer and on_respawnplayer callbacksPerttu Ahola
2011-11-29Make node definitions available to LuaPerttu Ahola
2011-11-29Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl
(except in test.cpp)
2011-11-29Fix random node definition stuffPerttu Ahola
2011-11-29Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola
2011-11-29Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola
2011-11-29Make liquid_alternative_* to be stringsPerttu Ahola
2011-11-29Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola
creation from name
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola
2011-11-29Add Lua node definition stuff (not complete)Perttu Ahola
2011-11-29Random Lua tweaks/fixesPerttu Ahola
2011-11-29Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola
staticdata interface to Lua
2011-11-29Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola
2011-11-29Falling sand and gravelPerttu Ahola
2011-11-29Node place/dig Lua callbacksPerttu Ahola
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Initial node definition stuffPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola
wrapper in old code
2011-11-29Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola
2011-11-29Update TODO list in scriptapi.cppPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Scripting: Allow multiple global step callbacks and improve documentationPerttu Ahola
2011-11-29Handle undefined objects betterPerttu Ahola
2011-11-29Scripting WIP: Add global environment step function on_stepPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola