Age | Commit message (Collapse) | Author |
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Fixes violation of Liskov substitution principle
Fixes #12144
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* Also Disable shadows when sun/moon is hidden. Fixes #11972.
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Change 1: Clarify when on_step collision information is provided
Change 2: Document PostgreSQL and Redis settings
Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
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Instead a warning is triggered if an affected compiler is detected.
closes #12022
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fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
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This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
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It's likely that these could be used trick mods into revealing the insecure
environment even if they do everything right (which is already hard enough).
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This has been a problem since the first day, oops.
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
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This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
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Co-authored-by: rubenwardy <rw@rubenwardy.com>
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(#11662)
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This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
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