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2020-08-27Lua API: Register missing get_texture_mod function (#10338)karamel59
2020-08-15Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-12Fix precision not working in hud_change (#10186)Lars Müller
2020-07-29Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo
2020-07-28Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross
Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
2020-07-16Revert "Auto delete MetaData when = 0 (#8770)" (#10183)Lars Müller
This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c.
2020-07-14Implement grouped mode for find_nodes_in_area (#9888)sfan5
plus general improvements to find_node_* functions
2020-07-09Quick workaround for crashing destructor on Mingw32sfan5
closes #10137
2020-06-22Fix HTTP API not being available in async mainmenu (#10086)rubenwardy
2020-06-20Add warning when disabling secure.enable_security (#9943)rubenwardy
2020-06-16Make shading of CAOs optional (#10033)Danila Shutov
2020-06-13Exposing the zoom key to Lua API (#9903)Lars Müller
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13Server pushing media at runtime (#9961)sfan5
2020-06-09LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette
* LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject
2020-06-07Fix Lua panic when error() message is not a stringPaul Ouellette
2020-06-06Add HTTP API to main menu (#9998)rubenwardy
2020-06-01Lua API: Log incorrect parameter types as error (#9954)SmallJoker
Incorrect parameter types are logged as errors, taking coercion into account. This is a workaround to ensure mod compatibility. Duplicate warnings are ignored per server instance.
2020-05-27Value copy / allocation optimizations mostly in server, SAO and serialize codesfan5
2020-05-23Implement spawning particles with node texture appearancesfan5
2020-05-23Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid
Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
2020-05-23Modernize include guards and add missing ones (#9898)Awkor
2020-05-22Check for valid base64 before decoding (#9904)Lejo1
2020-05-22Cleanup of particle & particlespawner structures and code (#9893)sfan5
2020-05-20Allow more than 255 biomes, document new maximum (#9855)Paramat
Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes.
2020-05-20CSM: Fix crashing minetest.get_item_def()sfan5
fixes #9884
2020-05-19Rework functionality of leveled nodes (#9852)Wuzzy
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-05-17Add core.open_url() to main menu API (#8592)rubenwardy
2020-05-14CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan5
closes #9857
2020-05-11Damage texture modifier (#9833)Lars Müller
Adds a new object property "damage_texture_modifier"
2020-05-11Add support for statbar “off state” icons (#9462)Wuzzy
This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
2020-05-07Server class code cleanups (#9769)Loïc Blot
* Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
2020-05-06Expose collided objects in moveresultsfan5
closes #9787
2020-05-05Fix remaining issues with mapgen scriptapisfan5
2020-05-05Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan5
2020-05-05Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker
2020-05-05Rename moveresult speed to velocitySmallJoker
2020-05-02Auto delete MetaData when = 0 (#8770)Lejo
* Auto delete MetaData when = 0
2020-05-02set_fov: Add support for time-based transitions (#9705)ANAND
2020-05-01Allow connection info to be missing from minetest.get_player_information() ↵sfan5
(#9739) fixes #9352 This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a.
2020-05-01Give the online lua mainmenu also the client_list and mods (#8691)Lejo
2020-04-27Expose collision information to LuaEntity on_stepsfan5
2020-04-27Forbid object:attach(obj, ...) (#9762)Loïc Blot
Fixes #9761
2020-04-27Script: Enforce type checks if not nil (#9748)SmallJoker
* Script: Enforce type checks if not nil
2020-04-27script: Put getGuiEngine() inside a client-only #ifdefsfan5
2020-04-27script: Fix add_entity returning unusable ref if object deleted in on_activatesfan5
2020-04-25Add server side translations capability (#9733)EvidenceB Kidscode
* Add server side translations capability
2020-04-22Fix configuration caching in log_deprecated (#9697)HybridDog
* Fix configuration caching in log_deprecated The configured variable was never set to true. I've set the variables to thread_local because the configuration should be reloaded after reentering the world from mainmenu.
2020-04-19Fix alias handling of get_content_id (#9712)sfan5
fixes #9632
2020-04-18script: Move SAO usability check so that it covers all functions (#9698)sfan5
see also 91eef646a59575bd9ae792e257bb6ad12fafc0b1
2020-04-16Optimize get_objects_inside_radius calls (#9671)Loïc Blot
* Optimize getObjectsInsideRadius calls our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba. This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results