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2014-01-11Add maximum recursion depth to read_json_valueShadowNinja
2014-01-11Rename get_json_value to read_json_valueShadowNinja
2014-01-11Add InvRef::get/set_lists()ShadowNinja
2014-01-11Add forceloadingNovatux
2014-01-05Fix absence of images when compiled with RUN_IN_PLACE=0.Ilya Zhuravlev
2013-12-31Fix enum element name in Lua HUD code (position vs. pos)kaeza
2013-12-30Fix InventoryList reading orderShadowNinja
Lua does not guarantee that the indexes of a table will be in numerical order.
2013-12-21Bugfix to get_all_craft_recipes.RealBadAngel
Indexes for empty slots shall not be skipped.
2013-12-18Don't throw a error when writing JSON failsShadowNinja
2013-12-18Log guilty node name when allow_metadata_inventory_move/put/take failsKahrl
2013-12-18Add 'minetest.write_json'ShadowNinja
2013-12-18Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja
2013-12-14Add map feature generation notify Lua APIkwolekr
2013-12-12Make line_of_sight return blocking node positionstujones11
2013-12-12Add 'on_prejoinplayer' callbackkaeza
2013-12-11Implement search tab and version pickersapier
2013-12-08Fix leak and possible segfault in minetest.set_mapgen_paramskwolekr
2013-12-07Move script_run_callbacks to LuaShadowNinja
2013-12-03Use a table in set_physics_override()PilzAdam
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-12-03Shaders rework.RealBadAngel
2013-12-03Fix broken async locking in release buildsapier
2013-12-01Fix MinGW buildSfan5
2013-12-01Cleanup jthread and fix win32 buildsapier
2013-12-01Decoration: Add schematic Y-slice probability supportkwolekr
2013-11-30Add error handler to async stepShadowNinja
2013-11-30Optimize table creationShadowNinja
2013-11-30Add minetest.swap_nodeNovatux
2013-11-30Fix MSVC build.Ilya Zhuravlev
2013-11-30LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, ↵kwolekr
made optional this time; also fixed a slight bug with night values being ignored
2013-11-30LuaVoxelManip: Add get_light_data() and set_light_data()kwolekr
2013-11-29Fixed potential NULL pointer and leak when setting node metadataMetaDucky
2013-11-30Fix broken thread stop handlingsapier
2013-11-29Fix old gcc buildsapier
2013-11-29Fix modstore/favourites hang by adding asynchronous lua job supportsapier
2013-11-27Rollback fixes and get_node_actionsShadowNinja
2013-11-25Fix line_of_sight (AGAIN)sapier
2013-11-21Fix possible implicit conversion of NULL to std::stringkwolekr
2013-11-21LuaVoxelManip: Update parameter index of set_lighting()kwolekr
2013-11-17Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr
2013-11-17Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ↵kwolekr
name if decolist is used Fix warning message for spawnby nodes Prevent type-punning warning caused by casting enum to int
2013-11-16Fix invalid listname and listsize not handled correctly in set_sizesapier
2013-11-16fixed array limit check when reading Lua specialtiles tableMetaDucky
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-11-11Fix invalid usage of temporary object in mainmenu json conversionsapier
2013-11-01Add a callback: minetest.register_on_craft(itemstack, player,Novatux
old_craft_grid, craft_inv) and minetest.register_craft_predict(itemstack, player, old_craft_grid, craft_inv)
2013-09-28Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam
2013-09-28Show git hash in version string at top left corner of windowKahrl
2013-09-26Re-fix hud_change stat argument retrievalkwolekr
Conflicts: src/script/lua_api/l_object.cpp
2013-09-16Fix some warnings and other minor detailskwolekr