Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-23 | Dual Wielding | Elias Fleckenstein | |
2022-07-14 | Add check_mod_configuration to main menu | rubenwardy | |
2022-07-14 | Reduce code duplication between c_converter.cpp and helper.cpp | sfan5 | |
2022-07-14 | Remove unnecessary float limits from script API | sfan5 | |
Leaves a check for NaN and inf. | |||
2022-07-13 | Animated particlespawners and more (#11545) | Lexi Hale | |
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com> | |||
2022-07-09 | Sounds: Various little improvements (#12486) | SmallJoker | |
Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum. | |||
2022-07-02 | Allow to set maximum star opacity at daytime (#11663) | Wuzzy | |
2022-06-28 | Remove tile_images and special_materials obsolete code (#12455) | Zughy | |
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | |||
2022-06-26 | Fix two memleak reports from Coverity (#12466) | JosiahWI | |
2022-06-20 | Re-order sound-related code (#12382) | SmallJoker | |
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case. | |||
2022-06-15 | Fix entity related bugs | sfan5 | |
* Make minetest.add_entity() binary-safe * Fix on_death pushing dummy ObjectRef instead of nil | |||
2022-06-11 | on_deactivate: distinguish removal and unloading (#11931) | Lars Müller | |
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed. | |||
2022-06-11 | No damage effects on hp_max change (#11846) | Lars Müller | |
2022-06-05 | Android: Add support for sharing debug.txt (#12370) | rubenwardy | |
2022-06-05 | Add register dialog to separate login/register (#12185) | rubenwardy | |
New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138 | |||
2022-06-03 | Add helper functions to make tool usable n times (#12047) | Wuzzy | |
2022-05-29 | Fix use-after-free in node meta cleanup | sfan5 | |
bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7 | |||
2022-05-29 | Reject registering node with empty name | sfan5 | |
fixes #10769 | |||
2022-05-29 | Remove debug.get/setmetatable from security whitelist | stefan | |
fixes #12216 | |||
2022-05-29 | Get rid of node metadata when it becomes empty | sfan5 | |
fixes #8943 | |||
2022-05-29 | Add API function to invoke player respawn | sfan5 | |
closes #12272 | |||
2022-05-29 | Protect a few more settings from being set from mods | sfan5 | |
Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution. | |||
2022-05-26 | Reduce size of ContentFeatures structure | sfan5 | |
On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better. | |||
2022-05-21 | Deprecate game.conf name, use title instead (#12030) | rubenwardy | |
2022-05-10 | Use native packer to transfer globals into async env(s) | sfan5 | |
2022-05-10 | Support packing arbitrary graphs (#12289) | Jude Melton-Houghton | |
2022-05-04 | hud_get: Return precision field for waypoints (#12215) | Lars Müller | |
2022-05-02 | Async environment for mods to do concurrent tasks (#11131) | sfan5 | |
2022-05-02 | Refactor some Lua API functions in preparation for async env | sfan5 | |
2022-05-02 | Remove some unused variable from Lua class wrappers | sfan5 | |
2022-04-28 | Clean up some auth packet handling related code | sfan5 | |
2022-04-10 | Remove unneeded ObjectRef setter return values (#12179) | Lars Müller | |
2022-04-08 | Spacing fixes | ShadowNinja | |
2022-04-07 | Disentangle map implementations (#12148) | Jude Melton-Houghton | |
Fixes violation of Liskov substitution principle Fixes #12144 | |||
2022-03-29 | Store vector metatable in registry | Jude Melton-Houghton | |
2022-03-29 | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | |
2022-03-26 | Add API to control shadow intensity from the game/mod (#11944) | x2048 | |
* Also Disable shadows when sun/moon is hidden. Fixes #11972. | |||
2022-03-05 | Readd basic_debug as a HUD flag (#12020) | Lars Müller | |
2022-03-05 | Allow get_sky to return a table (#11963) | Zughy | |
2022-02-23 | Lua API documentation: Various fixes (#12059) | SmallJoker | |
Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | |||
2022-02-08 | Remove awful Mingw32 workarounds | sfan5 | |
Instead a warning is triggered if an affected compiler is detected. closes #12022 | |||
2022-02-04 | Fix broken server startup if curl is disabled (#12046) | sfan5 | |
2022-02-04 | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | |
2022-01-30 | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | |
2022-01-27 | Define control(bits) as "unset" for entities (#11995) | Lars Müller | |
2022-01-22 | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | |
2022-01-15 | Minor improvements to Lua sandbox | sfan5 | |
2022-01-09 | Mainmenu game-related changes (#11887) | sfan5 | |
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken) | |||
2022-01-09 | Restore pass-through of direction keys (#11924) | sfan5 | |
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | |||
2022-01-07 | Use a database for mod storage (#11763) | Jude Melton-Houghton | |