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path: root/src/script/scripting_mainmenu.cpp
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2017-04-20Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot
* Also remove 2 non declared but defined functions * Make some functions around const ref changes const
2017-03-13[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
2015-08-27Push error handler afresh each time lua_pcall is usedKahrl
Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
2015-05-16Add mod securityShadowNinja
Due to compatibility concerns, this is temporarily disabled.
2014-05-08Use "core" namespace internallyShadowNinja
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-04-27Fix code style of async APIShadowNinja
2014-04-27Remove dependency on marshal and many other async changesShadowNinja
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
2013-11-29Fix modstore/favourites hang by adding asynchronous lua job supportsapier
2013-09-10Add Settings interface for LuaPilzAdam
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl