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path: root/src/script/lua_api
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2014-12-10Noise: Create a deep copy of NoiseParamskwolekr
2014-12-09Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr
2014-12-09Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
2014-12-06Add minetest.clear_registered_biomes() apikwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
2014-12-03Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵paramat
of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-11-30LuaSettings: Sanitize setting name stringskwolekr
2014-11-29noise: Throw exception on noise allocation failurekwolekr
2014-11-19Clean up rollbackShadowNinja
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-13Add option 'eased' to NoiseParamsSmallJoker
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-12Add Generator Element Management frameworkkwolekr
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-01Split up mapgen.cppkwolekr
2014-10-30Fix erroneous lua_pop parameterkwolekr
2014-10-30Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr
2014-10-29Refactor decoration-related codekwolekr
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
2014-10-28Prevent invalid memory access under failure conditionskwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-07Fix object reference pushing functions when called from coroutinesShadowNinja
2014-09-21Split settings into seperate source and header filesShadowNinja
This also cleans up settings a bit
2014-09-20Add compression APIShadowNinja
2014-09-11Simplify and optimize schematic replacementsShadowNinja
2014-09-01Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr
2014-09-01Update Mapgen VoxelManipulator on buffer invalidationkwolekr
2014-08-23Add lua exception handling test codesapier
Catch some error situations when mod used without thinking about it
2014-08-23Fix seg fault if popping from empty stack (L-system trees)Craig Robbins
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua
2014-08-23Add video driver selection to settings menu (based uppon idea from ↵sapier
webdesigner97)
2014-08-19Mod profiling supportsapier
Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-15Fix the *CDP displaySmallJoker
2014-07-29Fix issue 1527Craig Robbins
https://github.com/minetest/minetest/issues/1527
2014-06-23Clear inventory before setting listsShadowNinja
2014-06-19Remove a lot of superfluous ifndef USE_CURL checkssapier
2014-06-14Fix regression dirt texture not beeing default in non cloud menusapier
2014-05-31Small cleanup of hud add/remove codesapier
2014-05-15Make print() NUL-safeShadowNinja
2014-05-08Use "core" namespace internallyShadowNinja
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-05-07Add write_json() to the async APIShadowNinja
2014-05-07Fix heart + bubble bar size on different texture packssapier
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
2014-04-29Add proper lua api deprecated handlingsapier
2014-04-27Fix code style of async APIShadowNinja
2014-04-27Remove dependency on marshal and many other async changesShadowNinja
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
2014-04-27Add support for dpi based HUD scalingsapier
Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen
2014-04-18Remove liquid_finite and weatherproller
2014-04-15Fix all warnings reported by clangSfan5
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen