index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
script
/
lua_api
Age
Commit message (
Expand
)
Author
2015-05-16
Add core.mkdir
ShadowNinja
2015-05-16
Add mod security
ShadowNinja
2015-05-15
Add push_ARGB8 to script/common/c_converter
TeTpaAka
2015-05-15
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
Add get and set functions for the nametag color
TeTpaAka
2015-05-13
Fix compiler warning about sign comparison
est31
2015-05-12
is_player() is no player-only function
est31
2015-05-11
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-09
Schematics: Add per-node force placement option
kwolekr
2015-05-08
Tests: Add schematic unittests
kwolekr
2015-05-07
Schematics: Add indent-with-space option for schematic Lua table serialization
kwolekr
2015-05-07
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-05
Add core.find_nodes_with_meta() script API
kwolekr
2015-04-20
Ore: Add biomes parameter
kwolekr
2015-04-19
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
Biome API: Add biome-specific river water
paramat
2015-04-17
Schematics: Fix core.schematic_create()
kwolekr
2015-04-17
Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
kwolekr
2015-04-17
Refactor around translatePassword
est31
2015-04-16
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
Loic Blot
2015-04-13
Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-08
Document for api functions that rely on current_modname, that it doesn't work...
est31
2015-04-08
Schematics: Prepend mod path to relative schematic filepaths
kwolekr
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-31
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-29
Fix typo
Craig Robbins
2015-03-28
Add Lua function get_video_modes() for main menu
Craig Robbins
2015-03-27
Clean up and tweak build system
ShadowNinja
2015-03-24
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
paramat
2015-03-23
Add core.register_schematic() and cache schematics on use
kwolekr
2015-03-23
Fix minetest.get_craft_recipe function
est31
2015-03-22
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-20
Optimize minetest.get_(all)_craft_recipe(s)
gregorycu
2015-03-20
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-18
Fix game minetest.conf default settings
est31
2015-03-18
Add a Lua call to do damages / heals
Loic Blot
2015-03-13
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-11
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
paramat
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-05
l_get_modnames: Compare using std::sort instead of a custom function which do...
Loic Blot
2015-03-05
Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...
Loic Blot
2015-03-05
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-04
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-03
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
[prev]
[next]