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path: root/src/script/lua_api
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2015-01-07Fix direction property of HUDrubenwardy
2015-01-05Shorten ManualMapVoxelManipulator to MMVManipkwolekr
2015-01-05Optionally specify propagateSunlight area in calcLightingkwolekr
This fixes the Mapgen V5 calcLighting segfault
2015-01-04Exclude vertical mapblock borders when setting lightkwolekr
2015-01-04Add minetest.generate_ores() and minetest.generate_decorations()kwolekr
2015-01-04Add warning about using deprecated fields in Mapgen API and update docskwolekr
2015-01-04LuaVoxelManip: Error when given out-of-bounds areakwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2014-12-30Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr
2014-12-30Decoration: Fix default parameter valueskwolekr
2014-12-29Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr
Also rewrite mapgen registration for static initialization
2014-12-29Expose mapgen parameters on scripting initkwolekr
Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
2014-12-29LuaVoxelManip: Remove blank allocatorkwolekr
2014-12-28LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵kwolekr
set_metadata
2014-12-28Decoration: Add height_min and height_max parameterskwolekr
Also set default height_min/height_max to -31000 and 31000, respectively, for ore and biomes
2014-12-28Biome API: Add shore top and shore filler nodes, underwater node, water top ↵paramat
node. Add water top depth and shore height parameters. Remove water dust node
2014-12-28Ore: Add Vein ore typekwolekr
2014-12-28Ore: Add Blob ore typekwolekr
2014-12-27LuaVoxelManip: Add option to allocate blank datakwolekr
2014-12-27Set fallback content if resolving content vector requires everythingkwolekr
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12LuaPerlinNoiseMap: Fix 3d noise safety checkkwolekr
2014-12-12Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr
2014-12-12LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ↵kwolekr
3d noise with a buffer created for 2d
2014-12-12Add support for NoiseParams in minetest.get_perlin() and add docs on ↵kwolekr
NoiseParams to lua_api.txt
2014-12-12Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr
2014-12-10Noise: Automatically transform noise maps if neededkwolekr
2014-12-10Move get_schematic and read_schematic to l_mapgen.cppkwolekr
2014-12-10Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr
2014-12-10Noise: Create a deep copy of NoiseParamskwolekr
2014-12-09Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr
2014-12-09Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
2014-12-06Add minetest.clear_registered_biomes() apikwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
Add support for notify-on-decoration Clean up mapgen constructors Clean up mapgen.cpp code style somewhat Remove trailing whitespace from some files
2014-12-03Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵paramat
of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
2014-11-30LuaSettings: Sanitize setting name stringskwolekr
2014-11-29noise: Throw exception on noise allocation failurekwolekr
2014-11-19Clean up rollbackShadowNinja
2014-11-14Fix warnings and other misc. minor changeskwolekr
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-13Add option 'eased' to NoiseParamsSmallJoker
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-12Add Generator Element Management frameworkkwolekr
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-01Split up mapgen.cppkwolekr
2014-10-30Fix erroneous lua_pop parameterkwolekr
2014-10-30Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr
2014-10-29Refactor decoration-related codekwolekr
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
2014-10-28Prevent invalid memory access under failure conditionskwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-07Fix object reference pushing functions when called from coroutinesShadowNinja