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Author
2017-03-11
Light calculation: New bulk node lighting code
Dániel Juhász
2017-02-08
Add ModMetadata API (#5131)
Loïc Blot
2017-02-07
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
2017-02-04
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
Derive NodeMetaRef from MetaDataRef
rubenwardy
2017-02-04
Make NodeMetaRef::getmeta a non-static member
rubenwardy
2017-02-03
Serverlist: Add ping indicators (#5164)
kilbith
2017-01-28
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-27
Implement player attribute backend (#4155)
Loïc Blot
2017-01-24
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations...
sfan5
2017-01-21
Revert "Detach the player from entities on death." (#5087)
Loïc Blot
2017-01-21
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
Detach the player from entities on death. (#5077)
red-001
2017-01-18
Add particle animation, glow
sfan5
2017-01-17
Fix typo in alias for deprecated settexturemod
sapier
2017-01-16
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-11
Make nametag removable with set_nametag_attributes (#5021)
Rui
2017-01-11
Performance fix + SAO factorization
Rogier
2017-01-09
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-08
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-01
Breath cheat fix: server side
Loic Blot
2016-12-28
Dont compare short with bool (#4963)
adrido
2016-12-21
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-20
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-08
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-07
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-11-28
Allow restricting detached inventories to one player
sfan5
2016-11-14
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-15
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-13
Fix crash when attached object no longer exists
Rogier
2016-11-02
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-10-31
Add version API
ShadowNinja
2016-10-31
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-30
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-25
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-16
Emergeblocks: Fix occasional crash
Rogier
2016-10-13
Attached particle spawners
raymoo
2016-10-08
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-06
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-05
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-09-14
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat
2016-09-10
Return nil on empty get_area() (#4508)
James Stevenson
2016-09-08
Add minetest.unregister_item and minetest.register_alias_force
paly2
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