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2022-06-05Add register dialog to separate login/register (#12185)rubenwardy
New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138
2022-06-03Add helper functions to make tool usable n times (#12047)Wuzzy
2022-05-29Fix use-after-free in node meta cleanupsfan5
bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7
2022-05-29Reject registering node with empty namesfan5
fixes #10769
2022-05-29Get rid of node metadata when it becomes emptysfan5
fixes #8943
2022-05-29Add API function to invoke player respawnsfan5
closes #12272
2022-05-29Protect a few more settings from being set from modssfan5
Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-21Deprecate game.conf name, use title instead (#12030)rubenwardy
2022-05-02Async environment for mods to do concurrent tasks (#11131)sfan5
2022-05-02Refactor some Lua API functions in preparation for async envsfan5
2022-05-02Remove some unused variable from Lua class wrapperssfan5
2022-04-28Clean up some auth packet handling related codesfan5
2022-04-10Remove unneeded ObjectRef setter return values (#12179)Lars Müller
2022-04-08Spacing fixesShadowNinja
2022-04-07Disentangle map implementations (#12148)Jude Melton-Houghton
Fixes violation of Liskov substitution principle Fixes #12144
2022-03-29Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS
2022-03-26Add API to control shadow intensity from the game/mod (#11944)x2048
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-05Readd basic_debug as a HUD flag (#12020)Lars Müller
2022-03-05Allow get_sky to return a table (#11963)Zughy
2022-02-23Lua API documentation: Various fixes (#12059)SmallJoker
Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
2022-02-04Fix broken server startup if curl is disabled (#12046)sfan5
2022-01-30Use virtual paths to specify exact mod to enable (#11784)rubenwardy
2022-01-27Define control(bits) as "unset" for entities (#11995)Lars Müller
2022-01-22Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy
2022-01-09Mainmenu game-related changes (#11887)sfan5
fixes: * Switching between games does not immediately hide creative mode / damage buttons if so specified * World creation menu has a game selection list even though the menu already provides a gamebar * Showing gameid in world list is unnecessary * Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09Restore pass-through of direction keys (#11924)sfan5
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-07Use a database for mod storage (#11763)Jude Melton-Houghton
2021-12-18Refactor trusted mod checking codesfan5
2021-12-18Don't let HTTP API pass through untrusted functionsfan5
This has been a problem since the first day, oops.
2021-12-18Restructure devtest's unittests and run them in CI (#11859)sfan5
2021-11-26Implemented disconnect_player (#10492)Corey Powell
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan5
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-10Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-25Fix item duplication if player dies during interact callback (alternative) ↵sfan5
(#11662)
2021-10-12Remove a few unused functions reported by callcatcher (#11658)SmallJoker
2021-10-07Move instead of copy during content install if possiblesfan5
2021-10-07Move archive extraction in content store to async jobsfan5
2021-10-07Make fs::extractZipFile thread-safesfan5
2021-10-07Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d
This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-05Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy
2021-10-05Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton
2021-10-05Add get_server_max_lag() (#11671)Wuzzy
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-09-11Make sure relevant std::stringstreams are set to binarysfan5
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-08-28Async-related script cleanupssfan5
2021-08-28Remove redundant on_dieplayer callssavilli
2021-08-27Joystick sensitivity for player movement (#11262)NeroBurner
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
2021-08-21HUD: Reject and warn on invalid stat types (#11548)SmallJoker
This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks