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2021-07-29Add a simple PNG image encoder with Lua API (#11485)hecks
* Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
2021-07-11Refactor video driver name retrieval (#11413)hecks
Co-authored-by: hecktest <>
2021-06-30Auth API: Error when accessed prior to ServerEnv init (#11398)SmallJoker
2021-06-20Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence
This check can be used by ABM to reduce CPU usage.
2021-06-16Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan5
These have been pointless for a while.
2021-05-30Add core.compare_block_status function (#11247)SmallJoker
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30script: Replace calls to depreated luaL_openlibsfan5
2021-05-17Fix curl_timeout being ignored for Lua HTTP fetchessfan5
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot
This solve a crash from mainmenu while extracting the zip
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
2021-04-23Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson
2021-04-09Fix server favorites not saving when client/serverlist/ doesn't exist ↵sfan5
already (#11152)
2021-03-30Consistent title bar + render information in mainmenu (#10764)SmallJoker
2021-03-23Fix broken `BiomeGen` abstraction (#11107)sfan5
2021-03-20Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration). Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
2021-03-04Protect mg_name and mg_flags from being set by Lua (#11010)sfan5
2021-03-01Settings: Push groups in to_table as wellSmallJoker
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2021-02-07Use consistent temp folder path (#10892)rubenwardy
2021-02-06Reduce ore noise_parms error to deprecation warning (#10921)rubenwardy
Fixes #10914
2021-02-02Drop wide/narrow conversion functionssfan5
The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
2021-02-01Revise dynamic_add_media API to better accomodate future changessfan5
2021-01-31Preserve immortal group for players when damage is disabledsfan5
2021-01-31Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan5
specifically: after the peer has already disappeared
2021-01-29Settings: Proper priority hierarchySmallJoker
Remove old defaults system Introduce priority-based fallback list Use new functions for map_meta special functions Change groups to use end tags Unittest changes: * Adapt unittest to the new code * Compare Settings objects
2021-01-22Use JSON for favorites, move server list code to Lua (#10085)rubenwardy
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-21MgOre: Fix invalid field polymorphism (#10846)rubenwardy
2021-01-21Removed some obsolete code (#10562)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2021-01-21ObjectRef: fix some v3f checks (#10602)Zughy
2021-01-04ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy
2021-01-02Add on_deactivate callback for luaentities (#10723)hecks
2020-12-29Add minetest.get_objects_in_area (#10668)Elias Fleckenstein
2020-12-24Fix minetest.is_nanLars Mueller
2020-12-23Fix unsafe cast in l_objectrubenwardy
2020-12-19Add open user data button to main menu (#10579)rubenwardy
2020-11-10ObjectRef: Re-add legacy code for set_physics_override (#10585)SmallJoker
These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
2020-11-04Fix ObjectRef errors due to lua_isnil() (#10564)Zughy
Treat 'none' values as 'nil'
2020-11-01Fix incorrect deprecation hintsSmallJoker
"good" and "bad" were swapped in the process, resulting in wrong deprecation messages
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy
2020-10-22Clean up l_object.cpp (#10512)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Fix float argument check in minetest.set_timeofday() (#10483)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Add ObjectRef:get_children() (#10480)Zughy
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI
2020-10-11Add missing type check to InvRef:set_lists() (#10476)Zughy
2020-10-09Add a short_description to be used by mods (#8980)DS
2020-10-06Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-05Remove unused functions reported by cppcheck (#10463)SmallJoker
Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-04Minimap as HUD element with API controlPierre-Yves Rollo
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map