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Author
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
* Migrate cpp headers to pragma once
2017-06-19
C++11 cleanup on constructors (#6000)
Vincent Glize
* C++11 cleanup on constructors dir script
2017-04-08
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵
Loïc Blot
(#5541) We are bundling Lua5.1 which has same macro
2017-04-07
Clang-format: fix some header files and remove them from whitelist
Loic Blot
2015-01-05
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-04
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2014-12-29
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-27
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-09-01
Add LuaVoxelManip methods: get_node_at() and set_node_at()
kwolekr
2014-09-01
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-01-19
LuaVoxelManip: Add get_param2_data and set_param2_data
kwolekr
2013-11-30
LuaVoxelManip: Add get_light_data() and set_light_data()
kwolekr
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-06-29
LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵
kwolekr
light and liquid updates
2013-06-27
LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵
kwolekr
back to map
2013-06-27
Add minetest.get_mapgen_object to API
kwolekr
2013-06-27
Add LuaVoxelManip
kwolekr