aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_util.cpp
AgeCommit message (Collapse)Author
2014-05-15Make print() NUL-safeShadowNinja
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-05-07Add write_json() to the async APIShadowNinja
2014-04-29Add proper lua api deprecated handlingsapier
2014-04-27Remove dependency on marshal and many other async changesShadowNinja
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
2014-01-11Rename get_json_value to read_json_valueShadowNinja
2013-12-18Don't throw a error when writing JSON failsShadowNinja
2013-12-18Add 'minetest.write_json'ShadowNinja
2013-11-29Fix modstore/favourites hang by adding asynchronous lua job supportsapier
2013-09-10Allow non-string arguments for minetest.is_yes()PilzAdam
2013-09-10Add Settings interface for LuaPilzAdam
2013-09-02Add minetest.parse_json, engine.parse_jsonKahrl
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl