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l_server.h
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Commit message (
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Author
2023-02-27
Add minetest.get_player_window_information() (#12367)
rubenwardy
2022-11-28
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Jude Melton-Houghton
2022-05-02
Async environment for mods to do concurrent tasks (#11131)
sfan5
2021-11-26
Implemented disconnect_player (#10492)
Corey Powell
2021-10-05
Add get_server_max_lag() (#11671)
Wuzzy
2021-09-09
Dynamic_Add_Media v2 (#11550)
sfan5
2021-08-28
Async-related script cleanups
sfan5
2021-02-01
Revise dynamic_add_media API to better accomodate future changes
sfan5
2020-06-13
Server pushing media at runtime (#9961)
sfan5
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-05-03
Sound API: Add fading sounds
Brandon
2017-04-27
Allow scripts to get the client protocol version in non-debug builds. (#5649)
red-001
2017-04-23
Player data to Database (#5475)
Loïc Blot
2017-04-22
lua: remove core.cause_error call (#5637)
Loïc Blot
2017-04-07
Pass clang-format on 14 trivial header files fixes
Loic Blot
2016-11-02
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2015-11-06
Add server side ncurses terminal
est31
2015-08-12
SAPI: Track last executed mod and include in error messages
kwolekr
2015-07-23
Optional reconnect functionality
est31
2014-08-23
Add lua exception handling test code
sapier
2014-04-08
Cleanup client init states by bumping protocol version
sapier
2014-02-03
Add minetest.kick_player(name, reason)
sapier
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl