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path: root/src/script/lua_api/l_object.cpp
AgeCommit message (Expand)Author
2017-04-29Fix visual slide issue with set_detach, fixes #5620shivajiva101
2017-04-25Rename Scripting API files for consistencyShadowNinja
2017-04-17Sneak: Add option for old move codeparamat
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-04-08Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot
2017-03-13Add `get_wielded_item`red-001
2017-03-13[CSM] Client side moddingLoic Blot
2017-01-27Implement player attribute backend (#4155)Loïc Blot
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Add Entity get_texture_mod() to Lua APIsapier
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-17Fix typo in alias for deprecated settexturemodsapier
2017-01-16Rename ObjectRef methods to be consistent and predictablerubenwardy
2017-01-11Make nametag removable with set_nametag_attributes (#5021)Rui
2017-01-11Performance fix + SAO factorizationRogier
2017-01-01Breath cheat fix: server sideLoic Blot
2016-11-13Fix crash when attached object no longer existsRogier
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-25Adding LuaError on attempt to assign vectors with values out of rangeFoghrye4
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-06-24Player: New get_look, set_look APIraymoo
2015-12-15Add option to give every object a nametagBlockMen
2015-10-25SAPI: Mark all Lua API functions requiring envlockkwolekr
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-08-13minimap: Add ability to disable from serverkwolekr
2015-07-20Added get_player_velocity() method. Fixes #1176Elia Argentieri
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-07-10Fix damage flash when damage disabledkwolekr
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-16SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr
2015-05-15Add push_ARGB8 to script/common/c_converterTeTpaAka
2015-05-15Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-05-12is_player() is no player-only functionest31
2015-03-22Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot
2015-03-18Add a Lua call to do damages / healsLoic Blot
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot
2015-02-23Disallow object:remove() if the object is a playerKahrl
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot
2015-01-07Fix direction property of HUDrubenwardy