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l_object.cpp
Age
Commit message (
Expand
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Author
2023-01-06
Add dynamic exposure correction (#12959)
x2048
2022-12-26
Lua API: Document shader dependencies of set_lighting() (#13079)
SmallJoker
2022-12-25
Allow saturation to be controlled by the server. (#13075)
lhofhansl
2022-11-15
set_nametag_attributes: don't reset nametags if text param is not touched
Riceball LEE
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-10-04
Consolidate API object code (#12728)
Jude Melton-Houghton
2022-08-12
Physics overrides: Move values to a common struct (#12591)
SmallJoker
2022-08-10
Fix crash when stars are reset
Zughy
2022-07-02
Allow to set maximum star opacity at daytime (#11663)
Wuzzy
2022-05-29
Add API function to invoke player respawn
sfan5
2022-04-10
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-03-26
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-05
Readd basic_debug as a HUD flag (#12020)
Lars Müller
2022-03-05
Allow get_sky to return a table (#11963)
Zughy
2022-01-27
Define control(bits) as "unset" for entities (#11995)
Lars Müller
2022-01-22
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-09
Restore pass-through of direction keys (#11924)
sfan5
2021-10-31
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-08-28
Remove redundant on_dieplayer calls
savilli
2021-08-27
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-21
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-19
Validate staticdata and object property length limits (#11511)
sfan5
2021-05-30
script: Replace calls to depreated luaL_openlib
sfan5
2021-02-17
Add nametag background setting and object property (#10937)
rubenwardy
2021-01-31
Preserve immortal group for players when damage is disabled
sfan5
2021-01-21
ObjectRef: fix some v3f checks (#10602)
Zughy
2021-01-02
Add on_deactivate callback for luaentities (#10723)
hecks
2020-12-23
Fix unsafe cast in l_object
rubenwardy
2020-11-10
ObjectRef: Re-add legacy code for set_physics_override (#10585)
SmallJoker
2020-11-04
Fix ObjectRef errors due to lua_isnil() (#10564)
Zughy
2020-10-31
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-22
Clean up l_object.cpp (#10512)
Zughy
2020-10-13
Add ObjectRef:get_children() (#10480)
Zughy
2020-10-04
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
Deprecate get_player_velocity and add_player_velocity (#10173)
rubenwardy
2020-08-27
Lua API: Register missing get_texture_mod function (#10338)
karamel59
2020-08-15
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-06-13
Exposing the zoom key to Lua API (#9903)
Lars Müller
2020-05-07
Server class code cleanups (#9769)
Loïc Blot
2020-05-05
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-02
set_fov: Add support for time-based transitions (#9705)
ANAND
2020-04-27
Forbid object:attach(obj, ...) (#9762)
Loïc Blot
2020-04-18
script: Move SAO usability check so that it covers all functions (#9698)
sfan5
2020-04-14
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-11
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
scriptapi: Sort out ServerEnvironment / Environment distinction properly
sfan5
2020-03-08
Fix star visilibity and documentation (since 946c03c6)
Jordan Snelling
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