aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_object.cpp
AgeCommit message (Expand)Author
2016-11-13Fix crash when attached object no longer existsRogier
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-25Adding LuaError on attempt to assign vectors with values out of rangeFoghrye4
2016-10-08Move RemotePlayer code to its own cpp/headerLoic Blot
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-06-24Player: New get_look, set_look APIraymoo
2015-12-15Add option to give every object a nametagBlockMen
2015-10-25SAPI: Mark all Lua API functions requiring envlockkwolekr
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-08-13minimap: Add ability to disable from serverkwolekr
2015-07-20Added get_player_velocity() method. Fixes #1176Elia Argentieri
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-07-10Fix damage flash when damage disabledkwolekr
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-16SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr
2015-05-15Add push_ARGB8 to script/common/c_converterTeTpaAka
2015-05-15Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-05-12is_player() is no player-only functionest31
2015-03-22Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot
2015-03-18Add a Lua call to do damages / healsLoic Blot
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot
2015-02-23Disallow object:remove() if the object is a playerKahrl
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot
2015-01-07Fix direction property of HUDrubenwardy
2014-10-30Check minetest.hud_change() parameters on conversion (Fix #1714)kwolekr
2014-05-31Small cleanup of hud add/remove codesapier
2014-05-07Fix heart + bubble bar size on different texture packssapier
2014-04-29Add proper lua api deprecated handlingsapier
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-03-15Remove lua_State parameter from LuaError::LuaErrorShadowNinja
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola
2014-01-26New HUD element - waypoint.RealBadAngel
2014-01-13Fix some errors reported by clang static analyzer.Ilya Zhuravlev
2013-12-31Fix enum element name in Lua HUD code (position vs. pos)kaeza
2013-12-03Use a table in set_physics_override()PilzAdam
2013-12-03Add sneak and sneak_glitch to set_physics_override()PilzAdam
2013-11-17Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr