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path: root/src/script/lua_api/l_noise.h
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2015-11-08Add LuaSecureRandomest31
2015-05-17SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr
This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap. Retrieving smaller slices of noise from the computation result as needed optimizes memory usage while maintaining a reasonable amount of CPU overhead.
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr
2014-12-12LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate ↵kwolekr
3d noise with a buffer created for 2d
2014-12-12Add support for NoiseParams in minetest.get_perlin() and add docs on ↵kwolekr
NoiseParams to lua_api.txt
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-06-27Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)