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path: root/src/script/lua_api/l_nodemeta.h
AgeCommit message (Collapse)Author
2017-06-19C++11 cleanup on constructors (#6000)Vincent Glize
* C++11 cleanup on constructors dir script
2017-05-10Private nodemeta (#5702)sfan5
* Private node metadata that isn't sent to the client
2017-04-08Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵Loïc Blot
(#5541) We are bundling Lua5.1 which has same macro
2017-04-04[CSM] Add local node meta reference. (#5508)red-001
2017-02-04Derive NodeMetaRef from MetaDataRefrubenwardy
2017-02-04Make NodeMetaRef::getmeta a non-static memberrubenwardy
2013-11-29Fixed potential NULL pointer and leak when setting node metadataMetaDucky
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)