Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-19 | C++11 cleanup on constructors (#6000) | Vincent Glize | |
* C++11 cleanup on constructors dir script | |||
2017-05-10 | Private nodemeta (#5702) | sfan5 | |
* Private node metadata that isn't sent to the client | |||
2017-04-08 | Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵ | Loïc Blot | |
(#5541) We are bundling Lua5.1 which has same macro | |||
2017-04-04 | [CSM] Add local node meta reference. (#5508) | red-001 | |
2017-02-04 | Derive NodeMetaRef from MetaDataRef | rubenwardy | |
2017-02-04 | Make NodeMetaRef::getmeta a non-static member | rubenwardy | |
2013-11-29 | Fixed potential NULL pointer and leak when setting node metadata | MetaDucky | |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-05-25 | Move scriptapi to separate folder (by sapier) | sapier | |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |