Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-29 | l_minimap: don't show minimap if configuration doesn't allow it | Loïc Blot | |
2017-03-19 | Refactor Game class (part 2) (#5422) | Loïc Blot | |
* showPauseMenu is now part of game * remove many flags parameters passed to game functions, use the member. * rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM * updatePointedThing: remove pointer ref, we already have the pointer in rundata * move some attributes outside of VolatileRunFlags after renaming, to game class * rename statustext to m_statustext * make some const variables static * All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags * Expose GameUIFlags to client * Client now have GameUIFlags parameter and setters for other classes * Fix minimap show/hide in Lua because we now have access to the real flag | |||
2017-03-17 | [CSM] Fix minimap problems (#5405) | Loïc Blot | |
This fixes issue #5404 | |||
2017-03-16 | [CSM] Add minimap API modifiers (#5399) | Loïc Blot | |
* Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client |