Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-12 | Improve `MetaDataRef:{get,set}_float` precision (#13130) | Jude Melton-Houghton | |
2022-11-15 | Add MetaDataRef:get_keys (#12841) | Jude Melton-Houghton | |
2022-10-04 | Consolidate API object code (#12728) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-09-26 | Avoid duplication of mod metadata in memory (#12562) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2021-10-05 | Make MetaDataRef:get return nil instead of nothing (#11666) | Jude Melton-Houghton | |
2020-07-16 | Revert "Auto delete MetaData when = 0 (#8770)" (#10183) | Lars Müller | |
This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c. | |||
2020-05-02 | Auto delete MetaData when = 0 (#8770) | Lejo | |
* Auto delete MetaData when = 0 | |||
2018-12-04 | Send only changed node metadata to clients instead of whole mapblock (#5268) | SmallJoker | |
Includes newer style changes and fixes by est31 Improve the block position de-serialization Add type NodeMetadataMap | |||
2018-06-30 | Modernize lua read (part 2 & 3): C++ templating assurance (#7410) | Loïc Blot | |
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value | |||
2018-06-04 | Modernize lua read (part 1): C++ templating insurance (#7394) | Loïc Blot | |
* Modernize lua read (part 1): C++ templating assurance Implement the float reader | |||
2018-04-30 | MetaDataRef: Add contains() and get() (#7214) | rubenwardy | |
2018-04-06 | Add player:get_meta(), deprecate player attributes (#7202) | rubenwardy | |
* Add player:get_meta(), deprecate player attributes | |||
2018-02-18 | Check argument types inside MetaDataRef Lua API (#7045) | sfan5 | |
2017-08-20 | Modernize source code: last part (#6285) | Loïc Blot | |
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes | |||
2017-04-08 | Hardware coloring for itemstacks | Dániel Juhász | |
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge. | |||
2017-02-04 | Derive NodeMetaRef from MetaDataRef | rubenwardy | |