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path: root/src/script/lua_api/l_mapgen.h
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2015-04-13Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr
2015-03-31ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr
- General code cleanup - Unified object creation and loading - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID, name string, or the raw table definition (and automatically registers if present
2015-03-23Add core.register_schematic() and cache schematics on usekwolekr
2015-03-11lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr
2015-01-04Add minetest.generate_ores() and minetest.generate_decorations()kwolekr
2014-12-29Expose mapgen parameters on scripting initkwolekr
Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr
2014-12-10Move get_schematic and read_schematic to l_mapgen.cppkwolekr
2014-12-09Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparamskwolekr
2014-12-06Add minetest.clear_registered_biomes() apikwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-10-29Refactor decoration-related codekwolekr
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
2014-05-08Use "core" namespace internallyShadowNinja
2014-02-15Add minetest.set_noiseparam_defaults() Lua APIkwolekr
2013-12-14Add map feature generation notify Lua APIkwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl