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l_inventory.cpp
Age
Commit message (
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Author
2021-10-12
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-05-30
script: Replace calls to depreated luaL_openlib
sfan5
2020-10-11
Add missing type check to InvRef:set_lists() (#10476)
Zughy
2020-05-07
Server class code cleanups (#9769)
Loïc Blot
2020-04-27
Script: Enforce type checks if not nil (#9748)
SmallJoker
2018-10-10
Add core.remove_detached_inventory (#7684)
SmallJoker
2018-06-30
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2017-08-19
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-18
Optimize headers (part 2) (#6272)
Loïc Blot
2017-06-20
Automatic item and node colorization (#5640)
Dániel Juhász
2017-04-08
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...
Loïc Blot
2017-03-13
Add `get_wielded_item`
red-001
2016-11-28
Allow restricting detached inventories to one player
sfan5
2016-10-08
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2015-10-25
SAPI: Mark all Lua API functions requiring envlock
kwolekr
2014-06-23
Clear inventory before setting lists
ShadowNinja
2014-05-08
Use "core" namespace internally
ShadowNinja
2014-01-11
Add InvRef::get/set_lists()
ShadowNinja
2013-11-16
Fix invalid listname and listsize not handled correctly in set_size
sapier
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-06-01
Fix some nullptr exceptions when handling invalid node inventories
MetaDucky
2013-06-01
Fix minetest.get_inventory(loc) always returning nil for "node" type loc
MetaDucky
2013-05-26
Fixed wrongly named invref:get_location() table members for nodes.
MetaDucky
2013-05-25
Move scriptapi to separate folder (by sapier)
sapier