Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-07 | Add flags and lacunarity as new noise parameters | kwolekr | |
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | |||
2014-11-14 | Remove most exceptions from getNode() (and variants) | Craig Robbins | |
2014-10-07 | Fix object reference pushing functions when called from coroutines | ShadowNinja | |
2014-09-01 | Add LuaVoxelManip methods: get_node_at() and set_node_at() | kwolekr | |
2014-08-23 | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | |
See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | |||
2014-08-19 | Mod profiling support | sapier | |
Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | |||
2014-05-08 | Use "core" namespace internally | ShadowNinja | |
2014-04-18 | Remove liquid_finite and weather | proller | |
2014-01-23 | Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks | ShadowNinja | |
2014-01-11 | Add forceloading | Novatux | |
2013-12-12 | Make line_of_sight return blocking node position | stujones11 | |
2013-11-30 | Optimize table creation | ShadowNinja | |
2013-11-30 | Add minetest.swap_node | Novatux | |
2013-11-25 | Fix line_of_sight (AGAIN) | sapier | |
2013-11-15 | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | |
2013-09-16 | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | |
2013-09-08 | Add minetest.get_gametime() API function, that returns the number of seconds ↵ | Novatux | |
since the world was created. | |||
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-07-28 | Better snow fall, finite liquid transform, leveled nodes api | proller | |
2013-07-27 | Weather support | proller | |
2013-06-29 | LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵ | kwolekr | |
light and liquid updates | |||
2013-06-27 | Apply various fixes to several things | kwolekr | |
2013-06-27 | LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵ | kwolekr | |
back to map | |||
2013-06-27 | Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API | kwolekr | |
2013-06-27 | Add minetest.get_mapgen_object to API | kwolekr | |
2013-06-27 | Add LuaVoxelManip | kwolekr | |
2013-06-01 | Fix missing find_path and line_of_sight | sapier | |
2013-05-25 | Move scriptapi to separate folder (by sapier) | sapier | |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |