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path: root/src/script/lua_api/l_env.cpp
AgeCommit message (Collapse)Author
2013-11-25Fix line_of_sight (AGAIN)sapier
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-09-16Weather: Clean up getHeat/getHumidity somewhatkwolekr
2013-09-08Add minetest.get_gametime() API function, that returns the number of seconds ↵Novatux
since the world was created.
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-28Better snow fall, finite liquid transform, leveled nodes apiproller
2013-07-27Weather supportproller
2013-06-29LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr
light and liquid updates
2013-06-27Apply various fixes to several thingskwolekr
2013-06-27LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr
back to map
2013-06-27Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr
2013-06-27Add minetest.get_mapgen_object to APIkwolekr
2013-06-27Add LuaVoxelManipkwolekr
2013-06-01Fix missing find_path and line_of_sightsapier
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)