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path: root/src/script/lua_api/l_client.h
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2017-06-07[CSM] Add function to get player privileges (#5933)red-001
* [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
2017-05-21[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet
* [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
2017-05-21Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot
2017-05-21[CSM] Add function to get the definition of items (#5732)bigfoot547
Add node def and item def documentation. Please be ready for merge!
2017-05-20[CSM] Correct the log destination of print() (#5784)SmallJoker
2017-05-04Add function to get server info.red-001
2017-04-29[CSM] add screenshot api lua (#5674)Vincent Glize
* [CSM] add screenshot api lua
2017-04-06[CSM] Add function to get the server protocol version. (#5529)red-001
2017-04-06[CSM] Add support for positional audio. (#5516)red-001
Fixes parts of #5389.
2017-04-04[CSM] Add local node meta reference. (#5508)red-001
2017-04-01[CSM] Add function and chat command to disconnect from server. (#5487)red-001
2017-03-31Fix clang-format Columns WidthLoic Blot
Also fix l_client.cpp/h and remove them from whitelist
2017-03-22[CSM] Add function to get player names in range (#5435)bigfoot547
* [CSM] Add function to get currently connected player names
2017-03-13Add `get_wielded_item`red-001
2017-03-13[CSM] Add `get_node` and `get_node_or_nil`red-001
2017-03-13[CSM] storage + fixesLoic Blot
2017-03-13[CSM] Add local formspecs. (#5094)red-001
2017-03-13[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot
* squashed: CSM: Implement register_globalstep * Re-use fatal error mechanism from server to disconnect client on CSM error * Little client functions cleanups * squashed: CSM: add core.after function * core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
2017-03-13[CSM] Add client-sided chat commands (#5092)red-001
2017-03-13[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-001
* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
2017-03-13[CSM] Client side moddingLoic Blot
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions