| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-04-06 | [CSM] Add support for positional audio. (#5516) | red-001 | |
| Fixes parts of #5389. | |||
| 2017-04-04 | [CSM] Add local node meta reference. (#5508) | red-001 | |
| 2017-04-01 | [CSM] Add function and chat command to disconnect from server. (#5487) | red-001 | |
| 2017-03-31 | Fix clang-format Columns Width | Loic Blot | |
| Also fix l_client.cpp/h and remove them from whitelist | |||
| 2017-03-22 | [CSM] Add function to get player names in range (#5435) | bigfoot547 | |
| * [CSM] Add function to get currently connected player names | |||
| 2017-03-13 | Add `get_wielded_item` | red-001 | |
| 2017-03-13 | [CSM] Add `get_node` and `get_node_or_nil` | red-001 | |
| 2017-03-13 | [CSM] Add local formspecs. (#5094) | red-001 | |
| 2017-03-13 | [CSM] Add client-sided chat commands (#5092) | red-001 | |
| 2017-03-13 | [CSM] Add method that display chat to client-sided lua. (#5089) (#5091) | red-001 | |
| * squashed: [Client-sided scripting] Don't register functions that don't work. (#5091) | |||
| 2017-03-13 | [CSM] Client side modding | Loic Blot | |
| * rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions | |||
