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path: root/src/script/lua_api/l_client.cpp
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2017-04-06LINT: Switch whitelist check from egrep to awkLoïc Blot
Bonus: make CI happy with the last rules fix
2017-04-06[CSM] Add function to get the server protocol version. (#5529)red-001
2017-04-06Move LINT process in dedicated shell & fixLoic Blot
Move lint to dedicated shell permit to use it from your shell easily to check what is wrong Also fix recent regressions in code style
2017-04-06[CSM] Add support for positional audio. (#5516)red-001
Fixes parts of #5389.
2017-04-04[CSM] Add local node meta reference. (#5508)red-001
2017-04-01[CSM] Add function and chat command to disconnect from server. (#5487)red-001
2017-03-31Fix clang-format Columns WidthLoic Blot
Also fix l_client.cpp/h and remove them from whitelist
2017-03-22[CSM] Add function to get player names in range (#5435)bigfoot547
* [CSM] Add function to get currently connected player names
2017-03-13Add `get_wielded_item`red-001
2017-03-13[CSM] Add `get_node` and `get_node_or_nil`red-001
2017-03-13[CSM] Add local formspecs. (#5094)red-001
2017-03-13[CSM] Add client-sided chat commands (#5092)red-001
2017-03-13[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-001
* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
2017-03-13[CSM] Client side moddingLoic Blot
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions