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path: root/src/script/lua_api/l_base.h
AgeCommit message (Expand)Author
2020-10-31Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy
2020-05-07Server class code cleanups (#9769)Loïc Blot
2020-04-27script: Put getGuiEngine() inside a client-only #ifdefsfan5
2018-07-01Log deprecated Lua function calls (#7491)SmallJoker
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
2018-06-04Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot
2018-05-31Fix isNan on setYaw Lua call (#7380)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-05-06Use a settings object for the main settingsShadowNinja
2017-03-13Add `get_wielded_item`red-001
2017-03-13[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-001
2015-04-08Document for api functions that rely on current_modname, that it doesn't work...est31
2015-04-08Schematics: Prepend mod path to relative schematic filepathskwolekr
2014-03-15Remove lua_State parameter from LuaError::LuaErrorShadowNinja
2013-12-18Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-05-25Move scriptapi to separate folder (by sapier)sapier