aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api
AgeCommit message (Collapse)Author
2020-02-23Script API: Document ObjectRef handling in a commentsfan5
2019-11-11[CSM] Expose more env functionssfan5
2019-11-10Call on_secondary_use when object is right-clickedsfan5
2019-11-09Load client mods into memory before execution.sfan5
Preperation for server-sent CSM which will eventually need this.
2019-11-09Refactor loading of Lua code with mod securitysfan5
2019-09-14CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker
2019-09-14Load CSM environment after the restrictions are knownSmallJoker
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
2019-08-10Merge pull request #8776 from osjc/FixGetNodeJozef Behran
Finish getNode cleanup
2019-08-08Allow customizing chat message format (#8529)ANAND
2019-07-30Move the clamping of hp/breath when their maximums change to ↵Beha
read_object_properties(). (#8689) This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
2019-07-27Check for 'action' field in ABMs & LBMsSmallJoker
2019-07-24Removed debug.upvaluejoin to prevent leak of insecure environmenty
2019-04-11Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette
2019-03-12HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy
* HPChange Reason: Fix push after free, and type being overwritten Fixes #8227 and #8344
2019-02-10Consistent HP and damage types (#8167)SmallJoker
Remove deprecated HUDs and chat message handling. Remove unused m_damage variable (compat break). HP: s32 for setter/calculations, u16 for getter.
2019-01-06Fix wrong code comment (#8061)DS
"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
Update Android.mk Remove 'src/client' from include_directories
2018-08-16Raycast: export exact pointing location (#6304)Dániel Juhász
* Return intersection point in node coordinates. * Clarify 'intersection_point' documentation
2018-07-22Add a MSVC / Windows compatible snprintf function (#7353)nOOb3167
Use sizeof where applicable for mt_snprintf
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
2018-06-06CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot
* CSM/SSM: Add on_mods_loaded callback
2018-05-05Fix builtin inventory list crash when size = 0 (#7297)SmallJoker
2018-04-30Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker
* Allow right-clicking on attached LuaEntities
2018-04-19Add online content repositoryrubenwardy
Replaces mods and texture pack tabs with a single content tab
2018-04-02Run callback in IDropAction, refactor function argumentsSmallJoker
2018-04-02Add player inventory callbacksSmallJoker
2018-04-01LINT: add clang-tidy step (#6295)Loïc Blot
* Implement new travis clang-tidy build step * This step enable some rules and enforce one rule as error * This permits to have some C++ quality rules based on clang & clang contributor guidelines * Fix clang-tidy reported problems on push_back -> emplace_back
2018-03-29Fix a warning reported by clangLoic Blot
minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags] struct PlayerHPChangeReason;
2018-03-28Add reasons to on_dieplayer and on_hpchangeAndrew Ward
2018-02-15Add `on_auth_fail` callback (#7039)red-001
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
2018-02-08Move `setlocale` from Lua to C++.red-001
2018-01-22[CSM] Don't Load the package library (#6944)red-001
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-21Change include from "cmake_config.h" to "config.h"Wayward One
Fixes #6894
2018-01-21[CSM] Remove `on_connect` callback (#6941)red-001
Fixes #6939
2018-01-04[CSM] Don't load the IO library. (#6087)red-001
* [CSM] Don't load the IO library. * Rename the function to match the Lua API function name and add a missing `const` * Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
2018-01-03Fix crash on can_bypass_userlimit returning non-booleanrubenwardy
2017-11-08Move files to subdirectories (#6599)Vitaliy
* Move files around
2017-10-07Unkown nodes: Provide position on interact (#6505)SmallJoker
* Unkown nodes: Provide position on interact
2017-10-02[CSM] Add callback on open inventory (#5793)Vincent Glize
2017-09-26Implement mod communication channels (#6351)Loïc Blot
Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
2017-09-21Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA7
* Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place.
2017-09-21on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker
2017-09-15ServerEnv: Clean up object lifecycle handling (#6414)sfan5
* ServerEnv: Clean up object lifecycle handling
2017-09-12Make INodeDefManager::getIds return a vector, not a setKahrl
2017-09-04Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot
* Implement minetest.register_on_userlimit_check This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP Only one mod needs to permit it. Move core part for builtin privileges checks to builtin
2017-09-01Remove nodeupdate completely (#6358)Rui
2017-08-20Modernize source code: last part (#6285)Loïc Blot
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
* Migrate cpp headers to pragma once