Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-27 | Push error handler afresh each time lua_pcall is used | Kahrl | |
Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace. | |||
2015-08-12 | SAPI: Track last executed mod and include in error messages | kwolekr | |
2015-08-05 | Improve Script CPP API diagnostics | kwolekr | |
2014-10-07 | Fix object reference pushing functions when called from coroutines | ShadowNinja | |
2014-05-08 | Use "core" namespace internally | ShadowNinja | |
2014-04-27 | Only push the Lua error handler once | ShadowNinja | |
2013-11-15 | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-07-20 | Add an option to disable object <-> object collision for Lua entities | PilzAdam | |
2013-05-25 | Move scriptapi to separate folder (by sapier) | sapier | |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |