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path: root/src/script/cpp_api/s_entity.cpp
AgeCommit message (Expand)Author
2022-06-15Fix entity related bugssfan5
2022-06-11on_deactivate: distinguish removal and unloading (#11931)Lars Müller
2022-01-06Fix damage wraparound if very high damage (#11872)Wuzzy
2021-01-02Add on_deactivate callback for luaentities (#10723)hecks
2020-04-27Expose collision information to LuaEntity on_stepsfan5
2019-07-30Move the clamping of hp/breath when their maximums change to read_object_prop...Beha
2019-02-10Consistent HP and damage types (#8167)SmallJoker
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
2018-04-30Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker
2017-09-21on_death: Fix callback number of pushed arguments (Fixes #6451)SmallJoker
2017-07-27Add LuaEntity on_death callback (#6177)Loïc Blot
2017-04-29[CSM] Add event on_place_node API lua (#5548)Vincent Glize
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-02-01Tell on_punch to expect a return valueDuane Robertson
2017-01-28Make entity on_punch have same signature and behaviour as player on_punchsapier
2015-08-27Push error handler afresh each time lua_pcall is usedKahrl
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-08-05Improve Script CPP API diagnosticskwolekr
2014-10-07Fix object reference pushing functions when called from coroutinesShadowNinja
2014-05-08Use "core" namespace internallyShadowNinja
2014-04-27Only push the Lua error handler onceShadowNinja
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-05-25Move scriptapi to separate folder (by sapier)sapier