index
:
minetest.git
clamp
dual_wielding
find_nodes_in_area
handswap_keybind
hud_font_style
itemmeta_restrictions
mirror_hands
physics
serversoundpack
stencil_shadows
wield_animation
lizzy's patches for luanti
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
script
/
cpp_api
/
s_base.h
Age
Commit message (
Expand
)
Author
2021-12-18
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-09-10
Clean up/improve some scriptapi error handling code
sfan5
2021-08-28
Async-related script cleanups
sfan5
2020-04-27
script: Put getGuiEngine() inside a client-only #ifdef
sfan5
2018-06-30
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-03-29
Fix a warning reported by clang
Loic Blot
2018-03-28
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-01-21
Change include from "cmake_config.h" to "config.h"
Wayward One
2018-01-04
[CSM] Don't load the IO library. (#6087)
red-001
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-16
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-06-30
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-19
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-11
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-10
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-06
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-04-29
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-03-13
[CSM] Client side modding
Loic Blot
2016-12-24
Make minetest abort on lua panic
Rogier
2016-03-07
Add minetest.register_lbm() to run code on block load only
est31
2016-01-23
Fix C++11 compilability
est31
2015-11-01
Fix Lua scripting synchronization
kwolekr
2015-10-31
Fix server crashing on Lua errors
ShadowNinja
2015-08-27
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-23
Clean up threading
ShadowNinja
2015-08-12
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-05
Improve Script CPP API diagnostics
kwolekr
2015-07-02
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-06-29
Add Lua errors to error dialog
rubenwardy
2015-05-16
Add mod security
ShadowNinja
2014-10-07
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-04-27
Only push the Lua error handler once
ShadowNinja
2013-11-15
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-09-15
Always use builtin JThread library
kwolekr
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-06-27
Add LuaVoxelManip
kwolekr
2013-05-25
Move scriptapi to separate folder (by sapier)
sapier